The more complex the FFB the longer it takes. It takes a lot of time to set up the FFB to get it "just right" for yourself. This is only visual and the servers should work perfectly fine.Originally posted by Hauptmann Kotsturm.All settings maximized. – Multiplayer browser does not show ping times. – Default user avatar helmets are now randomly assigned out of 24 new helmet images instead of the old helmet, to add more colour and variety to the leaderboards. – Removed irrelevant text from the introduction popups in portal. – Fixed so that the dashboard correctly redirects to user profile page. – Fixed an error when buying a livery before the car if they’re in the same cart. – Fixed an issue where purchase of alternative liveries for cars purchased via packs would not work sometimes. – Fixed an issue with links for finished competition in fan pages. – RRRE competition page now shows competitions from other experience. – Added new tab in competition page that shows all past competitions. – Implemented a new Leaderboard Updater system for better performance and to fix the issue with Leaderboard entry sometimes not updating. – We now highlight VIP drivers, DEVs, as well as friends in MP browser. – BMW 320T – Replaced redstone tyrebranding with Goodyear on livery 9 and 10 – Zakspeed Capri – Replaced redstone tyrebranding with Goodyear on livery 7 and 8 – Reduced frequency of headlight flashing on all cars. – ALL CARS – General rebalancing to bring them to the same level. – Chevrolet Camaro GT3 – Fixed mapping on the driver right arm. – Audi LMS Ultra – Fixed flipped KW logo. – RUF RT12R – Fixed braking light in the middle still appearing floating after wing is gone due to damage. – Lowered shadow noise in McLaren cockpit to make it less intrusive. – DTM 92 cars – AI tweaks, Improved Audi handling. – Portimao – Fixed hairpin inside cut rules for Amateur – Sonoma – Fixed AI having issues with pit entry and tweaked AI speed. – Added the Community Dedicated groundwork for release soon. – We no longer auto refresh in MP browser. – Made changes to make sure pending server browser updates are cancelled when joining a server. – Made changes so the server list refreshes are only processed when not connected to a server. – We now cache ping in MP browser to avoid unnecessary pinging. – Implemented password support on dedicated side. – Implemented Time of Day per session support. – Default Controlset: Changed default spring coefficient per axis to 1.0 – Default Controlset: Added ffb steer spring coefficient. – Default Controlset: Changed spring saturation and coefficient pos and neg to 1.0 – Default Controlset: Changed ffb steer friction and damper saturations to 1.0 – Default Controlset: Changed ffb steer friction and damper coefficients to 0.0 Please note your old control profiles will be backed up and won’t be usable. – Tweaked all the default profiles due to changes. Default profiles have these off by default. These work as multiplers and multiply what is set in the driver. – Changed RRE timing screen a bit to make IN PIT (yellow) text more readable. – Fixed an issue with disappearing skid sounds. – Fixed an issue with AI launch from 1st gear. – Changed the banger sound priority from medium to high so they play when full grid. – Fixed cut track penalty message coming up after rolling start in LBC start. – Fixed AI hitting pit wall from standing start in Sonoma. – Fixed IBL (Image Based Lighting) not loading for Sonoma in replays. – Fixed the mixup in ADAC championship screen where tracks showed under cars header and vice versa. More default profiles will be added later. – Implemented better device support by changing device ID to include instance, wheel type and rim type ID’s to support several devices of the same type and to differentiate between devices that share the same product ID. – Put local shadow map back to 32 bits for smoother car shadows. – Shadow map improvements to make car shadows smoother. – 3 new FFB multipliers for spring, damper and friction in FFB settings. You can now select the mouse steering profile in the controller settings. You can find the full changelog below, the update does not include any of the new content that has been previewed recently yet. The update introduces a much-requested feature as R3E now supports custom championships as players can pick their favorite cars and tracks to create their own championships. Sector 3 Studios have released an update for their free to play Race Room Racing Experience title.
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